hi here is the new AI, temporarily only 2
INSTALLATION INSTRUCTION
AI installation :
   -Remove all the files of previous AI installation (both the .txt in ai folder and 
    the ufo files). its no longer needed
   -Put ONLY ONE of the two AI.ufo files (AImedium1.ufo or AItough.ufo) to your totala folder 
    Beware, AI though might wipe U in 5 minutes, Try AImedium first if it too easy for U
    or u just suicidal type of player try the AItough
   -Those new AI(s) work in all level
   -Dont worry, for those who feel dont like both AI is too hard, more AI will come soon
   -Send your comments/feedback on AI to my mailbox : iwanenator@gmail.google.com 

Important :
1. AI now work on all three level so actually u got about 6 kind of AI :) 
the toughAI is the AI i usually play with with LOS=permanent and medium1 AI is the one I play with LOS=true.... And actually the medium1 AI at medium level can beat me sometimes (if LOS=true)

2. In multiplayer game all player must have same type of AI

feedback very welcome at my new mailbox:
iwanenator@gmail.google.com


Email :
Hi GZ, I put the simplified AI on my site, news please :)





Still TA seems to try to emit smoke from every piece, dont cause direct crash but the game cant be load....
I guess this is why no cavedog unit ever use such explosion stuff
I dont speak bout theory but experience (it dont crash the game, just cant be loaded)





UH-60

Hi there are problem with UH-60
1st. overstretched texture on propeller. The object is very memory heavy while dont have much polygon. This can be solve a bit by replacing the propeller texture with TA default color or at least make the texture have not much proportion difference with the polygon

2nd. It abit unhealthy to combine EXPLODE SHATTER with SMOKE/FIRE stuff



In war at sea forum :
Hi, is this project still alive ? im starting doing ilya murometz soon 


